Given this outcome, EA really needs to rethink their QA procedures.ģ - In the end, Edmonton won the war. It's bad enough that those animations somehow went gold (shouldn't Scrum Masters be able to see this coming from a mile away?), but it's bad^2 that mock reviewers didn't immediately pan the game to the ground as it was. The ones who really seem to have failed here were the mock reviewers and focus groups who thought this would get an 80+ metascore, though. Things like these pretty much kill the morale of the developers who spent hundreds/thousands of hours into stuff that never saw the light of day.Ģ - EA saw a game that just wasn't good and decided to release it anyway instead of giving the developers more time and resources to polish it. These things usually end with one party sabotaging the work of the opposing party and vice-versa, and sounds like prime suspect of all the late-stage downgrades in scope and features. Click to expand.To be honest, what I take from the whole story is that:ġ - Heads of Montreal and Edmonton studios engaged in a war of influence / pissing contest that hurt the efforts of pretty much everyone who was actually trying to make a game.
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